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Greg Lester

Greg Lester

Gaming Audio Technician

Greg's job title is Audio Gaming Technician at Soundcuts Ltd

What I do

My role is quite broad but mainly I make sounds for video games. The two biggest things are the content creation, where I create sounds like footsteps or dialogue and go out and record them and edit them. The other part is more technical where I take those sounds and put them into the game through specific software and here, I do basic scripting and some coding.

Gaming headphones

How I became a technician

A typical day in my
working life

A surprising fact about my job

There is a lot of creativity in things you wouldn’t necessarily think there is, for example, dialogue production and voice directing. It is very interesting to get more insight into this and to meet the voice actors and see how much it takes to put good performances into a game.

Also, if we need a gun sound, and it’s in the budget and time frame, we can get someone else to record for us. We can make it more interesting by adding different layers, for example, we could add a door slam and take the high frequencies out of it and put that underneath the gunshot to make it more boomy. In real life, guns don’t really sound like they do in films!

A little more about
my everyday role

What I love most about my job

I get to be creative on a daily basis, and there is always something new. I love to work with other people and collaborate. We have an awesome team, and it is really fun to work together, whether that be figuring out a problem or sending work to someone else and them giving feedback or adding to the sound. The game audio community is amazing when it comes to being helpful. They share resources to help others learn, and people are happy to mentor and offer guidance.

The best bits about working in a team

The best thing is the idea sharing and work collaboration – being able to bounce ideas off each other and feedback, being able to critically analyse each other’s work and putting that into words.

The most exciting thing I’ve achieved so far in my job

The Quarry, the game we have been working on. It is really rewarding to have that come out. It’s an adult release with lots of blood and gore. We made tuna pasta and played with the food to make noises for some of the battle scenes! Also going to Develop (an industry conference for game developers). We had a booth there, and it was rewarding to meet so many amazing people from the industry.

The skills I use most

Attention to detail and problem solving. We have to build entire worlds and make them come alive with audio, so detail is what takes it to a believable next level, for example, leaves rustling on a street or the creaking of wood when an old door opens. We are also creating the systems of how the sound will be played back – that is always a challenge. There are certain tools and building blocks available, so we need to work out how to use them in the best way.

My favourite tool

A microphone – I really enjoy recording things. It’s an opportunity to get outside or, if I’m indoors, I might get to break some plates!

What I wear to work

I like to be as comfortable as possible. Headphones are key to every outfit. I also use some gear for recording sounds out in the field, so I take a backpack for microphones etc and wear cargo trousers to keep things in.

The next steps in my career journey

I would love to be a team lead and work on many more games. Working with a team and to lead is definitely something I aspire to.

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